Andy Schaefer

Prototypes

Shells, not magic.

Interactive placeholders with sample chrome and no live data. The ops console and fan card borrow labels from Jump’s public marketing. The cutover board borrows the shape of a career in implementations. None of this is a shipped product.

Prototype 01

Exploration

Agentic ops console

A prompt, a staged action list, and an approve or reject. The interesting step is the stop before anything would go live.

Prototype · Not production · Illustrative · Personal build

Agentic ops

Prototype · Not production

No preview staged.

Try a public-style prompt

Illustrative only. The hold-to-available move and the preview-before-live step follow Jump’s public marketing. This shell does not call a model or a ticketing system.

Prototype 02

Exploration

Fan intelligence card

A profile skeleton using the public Fan Intelligence labels. It starts empty. The preview still is not a person.

Prototype · Not production · No real fan data

Fan intelligence

Sample member

Not a real person. No fan data.

Connect data source

Placeholder

Labels match Jump’s public Fan Intelligence description: purchase history, resale and transfer, attendance, upgrades redeemed. The card never holds a real fan.

Prototype 03

Exploration

Implementation cutover board

Contract, configuration, training, an ingress dry-run, then go-live. Move the cards. Set a T-minus for the exercise.

Prototype · Not production · Not an internal playbook

T-minus 30 days

Contract

  • Commercial scope is written down

Config

  • Event calendar and holds policy confirmed

Training

  • Ticket ops and fan support trained

Ingress dry-run

  • Ingress rehearsed on a non-event day

Go-live

  • Go-live roster and rollback note

A sketch from a career of implementations. The day count is a control for this board, not a client timeline. Not a confidential playbook.

Prototype 04

Exploration

Seat map toy

A small grid. Click a seat to toggle hold and available. Useful as a picture of the inventory problem. Not a yield system.

Prototype · Not production · Educational

Available 51Hold 9

Click a seat to toggle hold and available. Educational toy. Not an inventory system, and not Jump’s Inventory Manager.